3/10/2023 0 Comments 64 in 1 games for mac![]() Well, by now I’ve definitely waited long enough, and seen enough, to come to a reasonable decision: Officially supporting macOS is simply not feasible for me. In the meantime I’ve just ensured that Cogmind (and my other software) works perfectly via Wine and similar third-party solutions, but on Steam of course I could never mark it as having Mac support since it’s not a separate download that runs on its own, and whether or not to put together something that would fit that requirement stayed on the backburner as I worked towards 1.0. ![]() So I took a wait-and-see approach about whether to provide some form of official support for Macs. Cogmind is my first commercial game, after all, and having only previously released hobby projects as freeware, and only on Windows, I couldn’t be too sure what supporting additional platforms would entail. ![]() Years ago when Cogmind was first released, I kept an open mind about the future prospect of releasing an official Mac version.
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